EGCC – Dev Shot #9 | An amazing set of additions! The Radisson Blu, Fire Station, AirLivery hangar, and SkyLink!

Changes mentioned in this dev-shot are part of EGCC update: V0.8.0 After fixing the CTD issue last week, we thought it would be nice to develop a whole lot more, and boy did we! This has been a very productive weekend! With the CTD issue out of the way, we could concentrate on developing more …

EGCC – Dev Shot #9 | An amazing set of additions! The Radisson Blu, Fire Station, AirLivery hangar, and SkyLink! Read More »

EGCC – Dev Shot #8 | The brand new bus transfer station is now in, along with some sweet new ground textures!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.5 What a weekend it was! With the launch of EGBB Birmingham Airport, we focused solely on getting it ready for release, which mean a little let time on EGCC. Nonetheless, we have still brought you a whole bunch of development! We updated the old …

EGCC – Dev Shot #8 | The brand new bus transfer station is now in, along with some sweet new ground textures! Read More »

Birmingham EGBB BHX Airport Out Now for Microsoft Flight Simulator 2020!

We have just released V0.2.0 of EGBB Birmingham airport, and we couldn’t be more excited to share it with the community! We had such an amazing reception with our EGCC Manchester addon, that before the end of 2020 we couldn’t resist sharing a beta version of Birmingham Airport with all who purchased it at the …

Birmingham EGBB BHX Airport Out Now for Microsoft Flight Simulator 2020! Read More »

EGCC – Dev Shot #7 | We added some lovely new Cargo Warehouses, more remote stands, and fixed some terraforming!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.4 Happy New Year! We have now added clutter, assets and the perimeter fence to remote stands 61L 61 and 61R. We have also modelled the warehouses in front of stands 67-72, and added the appropriate amount of clutter to the apron. The main focus …

EGCC – Dev Shot #7 | We added some lovely new Cargo Warehouses, more remote stands, and fixed some terraforming! Read More »

EGCC – Dev Shot #6 | The Private Jet Hangar and brand new way of creating realistic ground textures!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.3 We hope you all had a lovely holiday period! For the first time, we have taken a little break to recharge our batteries, so this is going to be a rather short dev shot. The Airport Pub has now been completed with all windows …

EGCC – Dev Shot #6 | The Private Jet Hangar and brand new way of creating realistic ground textures! Read More »

EGCC – Dev Shot #5 | Awesome new runway and tower textures, the pub, improved lighting, and a new download manager!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.1 We worked 3-4 days on our new download manager, so unfortunately, some of the things planned have been pushed back! We have although optimized some textures, and cut out 180mb of old textures. Did someone say the pub?! – That’s right, we listened, and …

EGCC – Dev Shot #5 | Awesome new runway and tower textures, the pub, improved lighting, and a new download manager! Read More »

EGCC – Dev Shot #4 | New ILS data, More Stands, new PremiAir Building and much more!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.0 This update has jumped from V0.5.6 to V0.6.0, as we have added quite a lot and deserves its own version release! The main bulk of what we have been up to was the implementing of custom ILS data into the airport. Alongside, we modelled …

EGCC – Dev Shot #4 | New ILS data, More Stands, new PremiAir Building and much more! Read More »

EGCC – Dev Shot #3 | A Thomas Cook hangar, 50% performance boost, taxiway markings, road tunnels and new approach lights!

Changes mentioned in this dev-shot are part of EGCC update: V0.5.5 The weekend has brought quite a few new additions to the airport along with some performance improvements in the new T2 Pier 1 interior! A few people have been mentioning that the Jet2 and Thomas Cook hangars were missing, so we jumped on it …

EGCC – Dev Shot #3 | A Thomas Cook hangar, 50% performance boost, taxiway markings, road tunnels and new approach lights! Read More »

EGCC Manchester Airport for Flight Simulator 2020

EGCC – Dev Shot #2 | Interiors make an appearance in the Manchester Airport addon!

The start of this week saw a few improvements around the airport, but mainly work started on the interior of Terminal 2 Pier 1! Terminal 2 (new section) is the newest addition to the airport, and with kind donation of some reference images and videos which are not public, we have modelled the interior of …

EGCC – Dev Shot #2 | Interiors make an appearance in the Manchester Airport addon! Read More »

EGCC Manchester Airport for Flight Simulator 2020

EGCC – Dev Shot #1 | New Terminal 2 Updates and many small changes around the airport!

Welcome to a series of blog posts highlighting development on the Manchester Airport EGCC add-on for Microsoft Flight Simulator 2020! This time we update the new T2, re-texture the runway and update vehicle warning lights. Terminal 2 is new in real life, and hence we were lacking alot of reference images. Some members of our …

EGCC – Dev Shot #1 | New Terminal 2 Updates and many small changes around the airport! Read More »

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