Changes mentioned in this dev-shot are part of EGCC update: V2.0.0
What an amazing launch on the in-sim marketplace it was! Time for a few updates!
Please DELETE the current EGCC folder from your community folder FIRST. The name of the folder has changed from maccosim-egcc to maccosim-airport-egcc-manchester. If you do not delete fully first, the MaccoManager might get confused!
For those who have purchased on the marketplace, there will be a delay until Microsoft approves the new update and is pushed to the marketplace.
With Manchester V1 being released in February, we have had some time to go back and update a few things that needed some attention.
Here is a list of all of the changes we have made for Version 2:
|New concrete added as per real life|
|T1 Pier B roof has been remodelled and re-textured|
|New Custom jetways across entire airport|
|New ground markings at all runway hold short points|
|New ground markings on some junctions with directions|
|New hold point markings|
|No more vehicles on taxiways – They obey the roads|
|RWY 05R textures updated|
|Stands 50-54 has new apron texture|
|New ‘cleaner’ ground concrete textures updated across the airport|
|New Wig Wags with new (LED) lighting system|
|Aprons re-touched (weathering)|
|ILS Localizer Antenna models Added to all applicable runways|
|Few taxilines not matching up|
|30+ taxiway sign issues, fixes and additions|
Now on with the dev images!
T3/T1 Basic interior
This basic interior is making its way across the airport!.
New Custom Jetways
New T1 Pier B Roof
New Ground Markings, Concrete textures and RWY Hold Short markings
New Wig Wags and Lighting System
New ILS Localizer Antennas
Until next time!
EGCC – Manchester Airport
Built from the ground up for Microsoft Flight Simulator 2020, the famous Manchester Airport features freshly created models and textures, immersive night lighting, and VATSIM compliant taxiways.
This airport is a no-brainer for any virtual pilot looking to fly from or to this airport + you get FREE future updates!
Release notes here: EGCC Dev Status