EGCC

EGCC – Dev Shot #12 | Brilliant jetway optimisations, some shiny new custom vehicles, a few fixes & Xbox update!

Changes mentioned in this dev-shot are part of EGCC update: V2.1.4 There is no other way to put it than; It’s been a tough few weeks for a lot of developers. The SDK is broken for us at 2 of our 3 airports (new one to be announced soon!), and hence we have not been …

EGCC – Dev Shot #12 | Brilliant jetway optimisations, some shiny new custom vehicles, a few fixes & Xbox update! Read More »

EGCC – Dev Shot #11 | V2, custom Jetways, fresh new T3 Interiors, new ground markings and no more vehicles on taxiways!

Changes mentioned in this dev-shot are part of EGCC update: V2.0.0 What an amazing launch on the in-sim marketplace it was! Time for a few updates! IMPORTANT: Please DELETE the current EGCC folder from your community folder FIRST. The name of the folder has changed from maccosim-egcc to maccosim-airport-egcc-manchester. If you do not delete fully …

EGCC – Dev Shot #11 | V2, custom Jetways, fresh new T3 Interiors, new ground markings and no more vehicles on taxiways! Read More »

EGCC – Dev Shot #10 | Version 1 released, new demo interior, new taxi lines, new textures, and a whole lot more!

Changes mentioned in this dev-shot are part of EGCC update: V1.0.0 The last 2 weeks has consisted of us getting the airport ready for the in-sim marketplace! After the UK World Update, we have not seen any issues reported by users, which is great to hear! Unfortunately, the SDK is a little broken at the …

EGCC – Dev Shot #10 | Version 1 released, new demo interior, new taxi lines, new textures, and a whole lot more! Read More »

EGCC – Dev Shot #9 | An amazing set of additions! The Radisson Blu, Fire Station, AirLivery hangar, and SkyLink!

Changes mentioned in this dev-shot are part of EGCC update: V0.8.0 After fixing the CTD issue last week, we thought it would be nice to develop a whole lot more, and boy did we! This has been a very productive weekend! With the CTD issue out of the way, we could concentrate on developing more …

EGCC – Dev Shot #9 | An amazing set of additions! The Radisson Blu, Fire Station, AirLivery hangar, and SkyLink! Read More »

EGCC – Dev Shot #8 | The brand new bus transfer station is now in, along with some sweet new ground textures!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.5 What a weekend it was! With the launch of EGBB Birmingham Airport, we focused solely on getting it ready for release, which mean a little let time on EGCC. Nonetheless, we have still brought you a whole bunch of development! We updated the old …

EGCC – Dev Shot #8 | The brand new bus transfer station is now in, along with some sweet new ground textures! Read More »

EGCC – Dev Shot #7 | We added some lovely new Cargo Warehouses, more remote stands, and fixed some terraforming!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.4 Happy New Year! We have now added clutter, assets and the perimeter fence to remote stands 61L 61 and 61R. We have also modelled the warehouses in front of stands 67-72, and added the appropriate amount of clutter to the apron. The main focus …

EGCC – Dev Shot #7 | We added some lovely new Cargo Warehouses, more remote stands, and fixed some terraforming! Read More »

EGCC – Dev Shot #6 | The Private Jet Hangar and brand new way of creating realistic ground textures!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.3 We hope you all had a lovely holiday period! For the first time, we have taken a little break to recharge our batteries, so this is going to be a rather short dev shot. The Airport Pub has now been completed with all windows …

EGCC – Dev Shot #6 | The Private Jet Hangar and brand new way of creating realistic ground textures! Read More »

EGCC – Dev Shot #5 | Awesome new runway and tower textures, the pub, improved lighting, and a new download manager!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.1 We worked 3-4 days on our new download manager, so unfortunately, some of the things planned have been pushed back! We have although optimized some textures, and cut out 180mb of old textures. Did someone say the pub?! – That’s right, we listened, and …

EGCC – Dev Shot #5 | Awesome new runway and tower textures, the pub, improved lighting, and a new download manager! Read More »

EGCC – Dev Shot #4 | New ILS data, More Stands, new PremiAir Building and much more!

Changes mentioned in this dev-shot are part of EGCC update: V0.6.0 This update has jumped from V0.5.6 to V0.6.0, as we have added quite a lot and deserves its own version release! The main bulk of what we have been up to was the implementing of custom ILS data into the airport. Alongside, we modelled …

EGCC – Dev Shot #4 | New ILS data, More Stands, new PremiAir Building and much more! Read More »

EGCC – Dev Shot #3 | A Thomas Cook hangar, 50% performance boost, taxiway markings, road tunnels and new approach lights!

Changes mentioned in this dev-shot are part of EGCC update: V0.5.5 The weekend has brought quite a few new additions to the airport along with some performance improvements in the new T2 Pier 1 interior! A few people have been mentioning that the Jet2 and Thomas Cook hangars were missing, so we jumped on it …

EGCC – Dev Shot #3 | A Thomas Cook hangar, 50% performance boost, taxiway markings, road tunnels and new approach lights! Read More »

Shopping Cart